![]() You can play as one of four: big-mouthed Tabo, the token boy in the Sanrio world (he's got speed,) raccoon-dog Pokopon (defense, with a tail wiggle when he scores,) walking fish Hangyodon (strength,) or Keroppi the frog (all-around ability.) You loop through the three you didn't choose as opponents, with the giant pig Ebbirebu, the only Sanrio non-regular, appearing in some later rounds. With all this variety it's a little sad you don't have more Sanrio friends to play against. They're rarely repeated from different levels, although learning how to shoot down tunnels, dribble the disc towards goal, or mix up kicks can break down your opponent. You never really feel as though you're going to get stuck on any level, as you can usually build up ways to have a better chance of hitting his back-line by accident. Too often you'll get down 0-2 and just want it to end, but suddenly you're relatively lucky your opponent seems equally ineffective, and you feel a bit guilty resetting a game this innocent.įortunately, you can find strategies to win forty percent of the points and eventually stumble through. Even if you guess where the disc comes out, the computer will probably be more patient and alert than you. ![]() Unfortunately, several later levels allow for this. What's not cute is when the disc bounces between two bumpers in a no-entry zone, especially one near the goal. He spin-kicks up a frustrated storm of stars more violent than the following he-scored-on-me fit. One with fences that alternate on the left or right side lets you time a power shot allowing the meanest pleasure in the game: watching your opponent swiveling around to kick the disc away. Slowly you learn some levels or areas favor speedy or powerful players, and others require gaming the angles or even elbowing your opponent out. Then you guess what he does wrong, and voila. Later levels, of course, combine these, and the frenetic action seems to be about luck, except the computer consistently knocks out double the bricks you do with its seemingly random bashes. Diagonal edges cause reflective bounces you're never quite sure of, fans force you to play a sort of zone defense, and bumpers kick the disc in weird directions. Since the playfield is over a screen tall, you may have to remember your opponent's defensive wall. X squares may prevent opponents from meeting or, in some cases, defending their own goal closely. Targeting your own as a Hail Mary is one of many ways a single point can seesaw before it is decided.įield layouts also affect style of play. Hitting it releases a power-up that floats about, so your enemy could destroy your back line or gain power or speed. ![]() And as angling your kicks is largely intuitive, firing in the area of a guarding question-mark block is a huge risk. Using the power shot in the wrong place, or when your opponent can return the favor, backfires. You can scuff a shot on levels where enemies are segregated, then tee up a power shot as the disc spins from side to side. Often you can sacrifice a hit to your back-line for a power-up, even gouging it for the winning coup. This and other clever twists ensure SWSB is no button basher. Holding a kick button down raises a meter that lets you fire a power shot-sometimes it'll ricochet back off you, blasting away even the domino-bricks that take more than one hit to zap. Kicking with a left or right foot sends the disc in a different direction, even sideways if you barely scuff it. You play through thirty best-of-five matches where opponents kick a disc at the other's goal, hoping to knock out the bricks guarding it and fire the disc through the gap. It's just far more intense than you'd expect from Sanrio. It even gets away with elevator music between matches. (SWSB.) It's still wholesome fun, from introductory-round enemies adorably whiffing easy kicks to the four-fruit passcodes for continuing at later matches. As the referee, she's above it all, but her pals grimace and showboat after each goal in the soccer and breakout amalgam that is Sanrio World Smash Ball. So, Hello Kitty's Sanrio buddies DO have a competitive side. It's just far more intense than you'd expect from Sanrio." "So, Hello Kitty's Sanrio buddies DO have a competitive side.
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